
DEV DIARIES
The Bourne Conspiracy - Firearms - 06/06/08
Aaron Beechler, Technical Game Designer
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The Bourne Conspiracy - Firearms - 06/06/08
Aaron Beechler, Technical Game Designer
While developing "Robert Ludlum's The Bourne Conspiracy", we were given the opportunity early on to expand into previously unseen elements of everyone's favorite malfunctioning weapon. Very quickly this evolved into re-defining Jason Bourne as a fully operational Treadstone agent, the person he was prior to his breakdown. From there we defined what the player was going to experience in being that expertly trained and ruthless gove ment assassin. Eventually this meant targeting some key gameplay foundations to build from - namely brutal hand-to-hand combat and fast-paced shooting.
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